Hasslevania Treasures

NOTE: There are 107 total treasures that add up to your treasury percentile collection score. Try to get 100%!
POWER-UPS DU JOUR:
High Heels:: "Who names these things?" Special boots that allow you to do a super jump at the cost of 2 skill hearts. Perform by jumping while getting up from a crouch. Necessary to reach a lot of areas.
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Water Ring: "Looks like an innertube." The mysterious magical ring allows you to breathe while underwater.
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Shield: "Block Stuff!" Raise the shield to deflect oncoming fire from the left or right. You can't use this while toting the Lost Axe. Things you can block: Arrows, snowballs, nails, boomeraxes, and attack bubbles. Stuff you can't block: Fireballs, killer hearts, disco balls, sound waves, and exploding apples.
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Iron Armor: "Protects like a Mutha.'" Lowers melee damage from the enemy and nullifies damage from spikes. Projectile damage still has full effect.
- Plus, it looks cooler than the orange jumpsuit!
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Binoculars: "Shows you the way.. sorta'". This powerful item shows you where secret passages are located, but not secret items.
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- EL IMPORTANTE:
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- Good Map: "So THAT'S where it is!" A much-improved version of the crappy map you start off with. Held in high regard to most.
- Weapon Book: "Knowledge IS power!" A magic book that describes each weapon in detail, but best of all gives Rovert a +1 damage bonus!
- Monster Book: A hand-written account of the various enemies found throughout Hasslevania. Now if only Rovert could find it..
- Boom Box: Dracula uses this while breakdancing. It contains all of the game's music, with one exception.
- Code Books: Mysterious books bound in batskin. These are said to hold the secret to reaching Dracula's Quarters.
- Hint Book: Floating books, because it can be done! These give you vague hints and tips throughout your journey.
- Heart Maximizer: "Little, Shiny, different.." Adds +4 to your maximum skill hearts and also fills your skill hearts to said maximum. Now THAT'S useful!
- Quarter: Although it's not viable currency for Oldie, it's still worth a whopping 25 cents to Rovert.
MUNCHIES ON THE GO:
Note: Food is the only way to regain lost health from enemy attacks or dangerous obstacles. Either find it or buy it at Oldie's shop.
- Apple: "Keeps the doctor away." A shiny apple that restores +2 to your health.
- Grapes: "Unfortunately, not seedless." A yummy bunch of grapes that restores +3 to your health.
- Cookie: "Arrr um yum yum yum!!" A chocolate chip cookie that restores +4 to Rovert's health.
- Chicken: "Bock, bock, ba-GOCK!" A whole roasted chicken. How ever did they cook it? Restores +6 health.
- Hot Coffee: "Because 3rd shift sucks.." A large cup of hot coffee. The most potent item to keep Rovert firing on all cyllinders restores +10 health.
- THE FABULOUS MOOLAH:
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- Money Bags: Sacks of money in amounts of $25, $50, $100, $250, and $600.
- Red Diamonds: Fancy gems worth a whopping $500!
- Blue Diamond: A unique diamond worth $1000!
- Treasure Hoarde: A super secrety stash of Count Dracula. Loads n' loads of gold and other prizes. Worth the most at $2000!
THE MOVIE STAR, AND THE REST..
Candlestick: For whatever reason, a lot of things are inside of these. Realistic!
Special Candlestick: These look identical to a normal candlestick, only there is also a chance of getting $50 bags from them.
Giant Candlestick: Huge candles from the Huge Candle Company. Shipped unlit.
Key: A small golden key that opens doors and treasure chests alike. They are expendable upon usage, and found in candles and the shop.
Wooden / Metal Door: Useful to keep intruders like Rovert out of places. Use a key to open one up. Once unlocked, doors remain open the whole game.
Treasure Chest: Sometimes important treasures are locked up in chests. Use a key to open them.
Skill Heart: Replenishes 1 of Rovert's skill hearts. Skill hearts are needed for certain actions like the high jump.
Hearts Refiller: The evil, less useful twin of the hearts maximizer. They look nearly identical save for this one's purple. They refill your skill hearts to maximum.
Teleport Orb: Purple orbs that rip time and space to instantly allow Rovert to travel between two different places. Many are awesome shortcuts.
OBSTACLES N' OTHER:
(Non-Lethal:)
Metal Floors: Metallic platforms. Some open and close, others rise and fall. Use these to reach other places.
Ratsicles: Drats that have been frozen solid. Shatter them with any weapon for a laugh.
Darkness: Yep, there are places in the castle that are total blackouts. You can only see the area right around you, and that ain't sayin' much!
Giant Bubbles: Huge bubbles that come out of metal nozzles, they are controlled by the bubble device. Rovert can ride these to rise while underwater.
Archery Target: Used by the ancient archers who used to live in Hasslevania, one could practice their aim by hitting these with something.
Laser Bricks: Invisible bricks that can only be seen when the computer is activated. Rovert can stand on them to reach new places you couldn't before.
Bike Horns: Automated bike horns that only exist to make noise and bother Rovert. If he gets hit by their soundwaves he'll get pushed backwards.
(Lethal:)
Spikes: If you can jump on one quickly you can reach new heights and not be damaged. This manuever is called a "danger jump", and may allow you acess to certain places earlier if you can pull it off. If you can't, yeah you take a lot of damage. Wearing the Iron Armor will make you immune to this damage.
Water: Standing bodies of water found throughout the castle. Rovert can't jump while in it. You need to fall through water in order to proceed. If you find the Water Ring you can stay underwater indefinitely and not take damage.
Water Drops: Giant droplets of water rumored to hold up to 20 gallons a pop. They drop from ceilings and can injure Rovert if he gets hit by one.
Arrow Slits: Protrusions in the walls that fire arrows when Rovert moves within range. You can block their arrows with a shield.
Poop Drips: Yes, it's as awful as it sounds. Don't get hit by one or you'll be rolling in the grass and scraping yourself on the curb!
Zapper: Hallway generators that emit giant bursts of electricity. Rovert will fry if he goes through one or attacks it while it's on. These are very dangerous.
Snowball Cannon: A big metal gun that launches big snowballs at Rovert. These snowballs can be deflected with your shield.
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